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Call of Duty devs wanted perks to be a bit like Fallout, and with Modern Warfare accepted they were never "making a better version of Counter-Strike"

The multiplayer-defining perks and unlocks of the best Call of Duty games were originally seen as a parallel to Fallout, and they helped define the progression system that ultimately convinced the series' developers to stop trying to beat Counter-Strike at its own game.

That's according to Mackey McCandlish, a former Infinity War dev, who reflected on Call of Duty's origins in a new interview with IGN.

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  • There's a fascinating bit of history to sift through, but I'm especially intrigued by two points about the game's initial multiplayer package, which has since been emulated by countless games, and how it came together. 

    "It may seem obvious now that, 'oh yeah, you unlock guns,' but internally that was very divisive," McCandlish says of multiplayer loadouts and perks.

    "It's like, 'no, you can't do that. You’ve got to ear